No edit summary Tags: Visual edit apiedit |
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{{UnitBox |
{{UnitBox |
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|type = boss |
|type = boss |
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− | |bgcolor = |
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− | |fgcolor = |
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|name = Ancient Spirit |
|name = Ancient Spirit |
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|image = Ancient-Spirit.png |
|image = Ancient-Spirit.png |
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|imgsize = 300px |
|imgsize = 300px |
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⚫ | |||
− | |imgdesc = |
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− | |image2 = |
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− | |imgsize2 = |
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− | |imgdesc2 = |
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− | |userole = |
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⚫ | |||
− | |usemana = |
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|usediff = 2 |
|usediff = 2 |
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|useunlock = Any difficulty |
|useunlock = Any difficulty |
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− | |usephase = |
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− | |phase1 = |
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− | |p1maxhp = |
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− | |p1armor = |
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|p1dmg = 500 |
|p1dmg = 500 |
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− | |p1range = |
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− | |p1move = |
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− | |phase2 = |
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− | |p2maxhp = |
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− | |p2armor = |
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− | |p2dmg = |
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− | |p2range = |
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− | |p2move = |
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− | |phase3 = |
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− | |p3maxhp = |
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− | |p3armor = |
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− | |p3dmg = |
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− | |p3range = |
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− | |p3move = |
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− | |physical = |
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− | |magic = |
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⚫ | |||
− | |speed = |
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− | |p2dmgtype = |
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|p1dmgtype = Melee punch |
|p1dmgtype = Melee punch |
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⚫ | |||
}} |
}} |
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<center>''"Show me your strength."''</center> |
<center>''"Show me your strength."''</center> |
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+ | |||
+ | |||
# '''100%''': life orbs progressively appear around Ancient, once there are 4 he will cast REJUVENATE. |
# '''100%''': life orbs progressively appear around Ancient, once there are 4 he will cast REJUVENATE. |
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# '''60%''': the '''spirit''' often appears to use a random ability between OMEGACRUSH, SPIRITBIND, WRATH, FLOURISH that can't be countered then do some basic attacks. |
# '''60%''': the '''spirit''' often appears to use a random ability between OMEGACRUSH, SPIRITBIND, WRATH, FLOURISH that can't be countered then do some basic attacks. |
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* OMEGABURST cast delay removed. |
* OMEGABURST cast delay removed. |
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== SPIRITBOMB == |
== SPIRITBOMB == |
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+ | |||
<center>''"Test your might."''</center> |
<center>''"Test your might."''</center> |
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+ | |||
# Ancient teleports middle and knockbacks nearby heroes and all trees to corners. |
# Ancient teleports middle and knockbacks nearby heroes and all trees to corners. |
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# Summon 10 spirits from corners and turns each tree into 1 [Normal+: 2] spirit, they have 1 life and try to fuse with Ancient. |
# Summon 10 spirits from corners and turns each tree into 1 [Normal+: 2] spirit, they have 1 life and try to fuse with Ancient. |
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# Once spirits are gone 4 global shockwaves hit over 3 seconds for 1000 total damage plus 150 [Hard+: 225] per fused spirit. |
# Once spirits are gone 4 global shockwaves hit over 3 seconds for 1000 total damage plus 150 [Hard+: 225] per fused spirit. |
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− | <u>Strategy</u>: you can only {{ability|Mystic Guard|icon=Mystic Guard}} 2 out of 4 shockwaves so half damage. |
+ | <u>Strategy</u>: you can only {{ability|Mystic Guard|icon=Mystic Guard}} 2 out of 4 shockwaves so half damage. |
+ | [[Category:Boss]] |
Latest revision as of 18:46, 10 April 2018
Ancient Spirit | |
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Unit | |
Hit point |
Easy: 16800 |
Difficulty | |
Unlock |
Any difficulty |
Offence | |
Attack type |
Melee punch |
Attack damage |
500 |
Movement | |
Type |
Walk |
- 100%: life orbs progressively appear around Ancient, once there are 4 he will cast REJUVENATE.
- 60%: the spirit often appears to use a random ability between OMEGACRUSH, SPIRITBIND, WRATH, FLOURISH that can't be countered then do some basic attacks.
- 30%: ends weakened and REJUVENATE, the spirit only attempts SPIRITMERGE.
Trees often spawn by packs of 3 around Ancient and have 75 life. Ancient links nearby trees to gain 1.5% to 6% energy/second for each of them depending on how close they are. Rarely a tree links itself and gives Ancient 4% energy/second no matter where he is.
Spore deals 1000 damage over 6 seconds and 20% slow.
Moves
Basic attack punches an area for 500 damage. [Hard+: 200 extra damage per linked tree]
NATURESGRASP
Pulls a hero and others nearby in front of him and next basic attack deals 400 extra damage. Often used if no hero is in melee range.
SPIRITBIND
Shoots a blast that impacts a large area for 1000 damage and 4 seconds bind. [Hard+: apply Spore after bind expires]
WRATH
Counter (1s cast)
Conjures a fairy to chase a hero far from Ancient for 5 seconds that can be juked, if it touches the hero it explodes in an area for 1500 damage.
OMEGACRUSH
Spreads 4 orbs that impact areas for 750 damage then 3250 growing damage over 2 seconds.
SPORECLOUD
Counter (1.5s cast)
Summons 6 trees and causes many toxic spores to impact random spots applying Spore.
FLOURISH
Counter (1s cast)
Ancient grows giant for 3.5 [Normal+: 4] seconds, moves faster, basic attacks are larger and deal 100 extra damage. Touching him as he moves deals 250 damage, knockback and 4 seconds bind. [Hard+: apply Spore after bind expires]
OMEGABURST
Channel pulses in front of Ancient for 4500 damage over 3 seconds and heavy slow.
ANCIENTBLAST
Counter (1.25s cast)
Locks onto a hero before emitting 3 beams for 5 seconds that deal 1000 [Hard+ 2000] damage/second, 50% slow and push Ancient back.
ROOT
Counter (2s cast)
Causes a global shockwave that deals between 250, 500 and 750 damage depending on distance and 4 seconds bind, next basic attack deals 400 extra damage. [Hard+: apply Spore after bind expires]
REJUVENATE
Teleports nearby, turns invulnerable and begins to channel the 4 life orbs that now have 80 life. After 9 seconds if any orb is still alive they disappear and Ancient heals 1320 health. [Easy: happens more often and always weakens]
Killing the last orb instead weakens Ancient for up to 8 seconds, he is harmless, immobile and takes 300% damage.
Spirit
SPIRITMERGE
Counter (3.5s cast)
Counters make the spirit disappear but he reappears shortly after. Upon completing merges Ancient with his spirit, permanently enhancing him:
- Basic attacks always deal 400 extra damage.
- Trees appear more often.
- WRATH conjures 1 extra fairy targeting a different hero.
- OMEGACRUSH spreads 2 extra orbs.
- OMEGABURST cast delay removed.
SPIRITBOMB
- Ancient teleports middle and knockbacks nearby heroes and all trees to corners.
- Summon 10 spirits from corners and turns each tree into 1 [Normal+: 2] spirit, they have 1 life and try to fuse with Ancient.
- Once spirits are gone 4 global shockwaves hit over 3 seconds for 1000 total damage plus 150 [Hard+: 225] per fused spirit.
Strategy: you can only Mystic Guard 2 out of 4 shockwaves so half damage.