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Athyris, Dream Eater
Athyris-Normal-Form
Unit
Hit point

Normal: 21250
Hard+: 27500

Difficulty

Star-Red-4

Unlock

Normal+

Dream
Offence
Attack type

Small area seal

Attack damage

(see Dream)

Movement

Immobile (Hover, Teleport)

Nightmare
Offence
Attack type

Melee crush

Attack damage

1500

Movement

Walk

"I will break you..."

  1. 100%: starts in Dream form, during which heroes can't die. He often hovers around short distances even while attacking. Gains 5% energy/second if you don't damage him for 3 seconds (Zzz).
  2. 60%: gains FIEND.
  3. 30%: gains TERRORFIEND.
  4. 10%: gains and only casts REST.

Curse is indicated by a digit (starts at 4, full at 0), persists between lives and when applied it also Exhausts for 1 second for heavy slow, cooldowns freeze and 3% of damage taken burns energy (30 for 1000 damage)

Nightmare begins after Athyris casts NIGHTMARE. It plunges heroes into a hellish dimension, interrupts, randomly teleports them and they can't revive. Fully cursed heroes and fiends are put in 250 life prisons at remote corners. Athyris appears as a skeleton monster on the hero closest to a prison and deals 500 damage to him. The nightmare ends after everyone has been freed, if all free heroes die heroes in prison get killed and the nightmare also ends. "No reprieve..."

Tips: Guardian soul saves you from nightmare bad end. Sinners and Raise Skeleton are useful to bait SLEEP or OBLITERATE.

Dream

Basic attack conjures a small seal below a hero that explodes for 100 damage + 1 Curse and drains 8% [Hard+: 12%] energy. [Hard+: attacks more often and seal explodes faster]

NIGHTMARE

Counter (3s cast)

Begins a nightmare, invulnerable during cast and in nightmare.

Requires at least one fully Cursed hero, more likely to cast the more there are. On counter heroes fully Cursed (0) get two Curse removed (2). [Hard+: only one Curse removed (1), Exhausts heroes and lowers next NIGHTMARE cast time until one completes]

DREAMSPIRAL

Conjures a spiral of seals around Athyris or a hero that can either start small and grow or start very large and retract, looping 5 times. Seals explode after 1 second for 1000 damage + 1 Curse each, you can get hit by two seals in one loop.

DREAMWAKE

Conjures 4 large areas that explode shortly after for 1500 [Hard+: 2000] damage + 1 Curse each.

DREAMCATCHER

Emits a barrage of mist that expands through the whole arena for 1500 damage [Hard+: 2000] + 1 Curse. Has safe space inbetween especially midrange.

PANIC

Dashes rapidly across the arena and warps around corners, deals 500 damage on his way.

LULLABY

Randomly teleports, does basic attacks and shoots dream missiles towards heroes that deal 300 damage + 1 Curse.

MINDROT

Counter (4s channel)

Gain 50% energy over the duration. Drains 4 heroes to deal 3 Curse, 50 energy burn and heavy slow over the duration. Cast often after PANIC or LULLABY.

SLEEP

Counter (1.25s cast)

Moves on a hero and explodes in a large area for 5 Curse and encases heroes in 250 life dream prisons. Prisons are invulnerable during NIGHTMARE cast.

HORRIFY

Counter (.5s cast)

Heroes looking towards Athyris get 1 Curse and are feared away for 2 seconds. The effect lingers a bit.

ETERNALREST

Teleports middle and emit a barrage of mist that expands through the whole arena for 1000 + 1 Curse, can rapidly hit multiple times, has safe space in between its cross pattern.

FIEND

Summon 3 Fiends in remote corners that have 75 life and drain heroes for 100 damage/second, energy burn and heavy slow. After draining for 3 seconds they become dream prisons next NIGHTMARE.

TERRORFIEND

Summon a 150 life Terrorfiend that disappears after touching every hero for 750 damage + 5 Curse.

REST

Counter (20s channel)

Summon up to 6 fiends around middle, gain 10% energy/second and only stops to ultimate. He can still attempt NIGHTMARE before casting this again after ultimate ends.

Nightmare

Basic attack crushes a large area in front for 1500 damage and interrupt.

TERRIFY

Reaps 3 large areas for 3 * 1200 [Hard+: 1500] damage over 1 second.

NIGHTMARESTRIKE

Reaps a giant arc in front of him for 3000 damage.

CONSUME

Pull all heroes towards him and conjures a void zone below him for 5 seconds that deals 750 damage/second on the edge or 1500 damage/second inside. Touching Athyris with the pull deals 1000 damage and 2 seconds stun.

OBLITERATE

Moves on a hero and explodes in a large area for 1500 damage and 2 seconds stun.

FINALNIGHTMARE

  1. Plunges heroes into a hellish dimension, interrupts and teleports them to random spots.
  2. Athyris now a winged monster begins conjuring a barrage of small projectiles that impact near heroes and trap them in 30 life prisons.
  3. Stops the barrage and lets out a global scream that kills heroes in prisons and deals 1500 damage + 3750 damage over 2.5 seconds.
  4. Returns to Dream form, casts NIGHTMARE if there is at least one fully Cursed hero.

Strategy: kill fiends before as they reappear here and their slow is deadly. Ice Mage Hail Hail or Paladin Divine Wrath can be used in advance to break prisons. Mystic Guard D right before he starts screaming to minimize damage taken. Serenity Serenity and Torrent Torrent can counteract the scream damage.

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