Ensiga, Phantom Dragon
Hit point

Hard: 28600 (with hearts and dragonstones: 45400+)
Impossible: 33600 (with hearts and dragonstones: Unknown)





Attack type

Melee slash

Attack damage

900 + soulfire


Walk (Teleport)



Attack type

Small area blast

Attack damage

1500 + soulfire


Immobile (Teleport, Dash)

"Your fragile minds are your greatest weakness.."

  1. 100%: starts in human form, he often teleports and sometimes combos 2/3 moves. Often gains 2%-10% energy (like after pera) not sure why???.
  2. 80%: 1st Dragon transform, gains SOULRITUAL, stays in this form and invulnerable at 60% until the 3 dragonstones are destroyed. They have 1200 life and on death activate for 12s before reviving full life. Lead HAVOC into an active dragonstone to destroy it. If he gets close to a dragonstone with DEVOUR or DREAD he turns it invulnerable until next HAVOC. Human gains SOULSTONEV.
  3. 60%: becomes invulnerable but disjoints his 6160 life heart (~20% of Ensiga's life) that is immobile but teleports every 10s. It dies in giant explosions for FATAL + giant knockback and deals 10% to Ensiga, you have to kill it 2 times.
  4. 40%: gets his heart back, soulstones close to each other form links between them that deal 2000/s + 8s super silence + small slow.
  5. 20%: 2nd Dragon transform, gains RUIN instead of STONEGUARD, stones are still linked to each other. Becomes invulnerable but disjoints his heart again, when it dies it explodes then becomes activated, lead HAVOC into the activated heart to destroy it and deal 10% to Ensiga, you have to destroy it 2 times.

Soulstones often spawn by 4 or sometimes 8 in human form. There can be up to 16 soulstones. They have 65 life, spawn for 500 and 10s invulnerable. Ensiga can use a soulstone even invulnerable to:

  • Activate it to spawn up to 11 phantoms from it and turn it vulnerable. Happens with human moves and dragon SOULRITUAL.
  • Absorb it to gain energy, kills it if it is vulnerable. Happens with dragon moves.

Phantoms have 5 life, chase heroes and explode for 300 to 525 + 1 Frailty, they can be juked. Frailty increases phantom damage by 75 up to 3 times for 10 seconds.

Dragon Transform has Ensiga conjure 8 shadows around him, they crash towards the same hero for 750 + 1 Frailty each on their way. They merge in a blast for 1000 then FATAL as Ensiga reappears in dragon form.

Soulfire lasts 15 seconds in an area for 300/s each.



Ensiga conjures three shadows and all 4 channel for 4500 over 3s each around itself, Ensiga's area is bigger.

  • Human shadows spawn in a clock around Ensiga, at the end activate 2 in areas and he may teleport to a shadow, can cast multiple times in a row.
  • Dragon shadows spawn on random heroes, Ensiga moves towards a hero and ends with 12.5% absorb in areas.


  • Human blasts a large area for 2000 + 1.5s knockup + activate.
  • Dragon quickly blasts small areas at 3 different heroes for 1500 + soulfire + 1.5s knockup + 6.25% absorb.


Ensiga conjures two shadows on his sides and all 3 face the same hero before conjuring lines that deal 1750 + 3 Frailty. Can hit twice if lances are spaced enough or if you follow them.

  • Human casts fast, shadows spawn close and lances activate.
  • Dragon casts slower, shadows spawn far and lances 12.5% absorb.


Shoots a slow undodgeable projectile at a hero for 350 + links heroes nearby to the target, which binds and slowly pulls them towards him until both touch for 250 + 6s 20% slow. Move towards linked heroes to break links faster.


  • Human requires lots of phantoms, he devours them to transform into a dragon and land in a giant area towards a hero for 10000 + heavy knockback and release all phantoms around him back in human form. Unnamed move.
  • Dragon soars and locks on a hero then lands in an area towards him for 10000 + 25% absorb.


Counter (1.5s cast)

Cast below 80% life. Activates 4 random then summons up to 16 soulstones.


Basic attack is a melee strike that deals 900 + soulfire.


Counter (.75s cast)

Conjures a shadow phantom that chases a hero for 4500 over 3s + activate on his way. Retargets if hero dies.


Conjures a blast around Ensiga for 125 + 8s super silence + small slow and emits undodgeable ether projectiles at all heroes that deal 500 + activate and bounce up to 2 times to close heroes or soulstones.


Counter (5s channel)

Gain 100% energy and heal heart for 2000 life over the duration. Upon completing can have SOULSTONEV effect.


Cast below 85% life. Summon up to 8 soulstones in a small circle around Ensiga. Below 40% they are spread instead.


Basic attack shoots a fast small blast for 1500 + soulfire + 6s 20% slow + 12.5% absorb.


Locks on a hero (can be taunted) before taking flight, wings deal 2000 + 6s 20% slow + giant knockback behind, head also deals FATAL + 12.5% absorb. Teleports back in a 10000 explosion near edges of arena and reappears middle.

His head can collide with an active dragonstone to destroy it in a large FATAL explosion and cause Ensiga to soar and drop shortly after in a large area on a random hero for 2000 + 1.5s knockup.


Counter (2.5s cast)

Cast at 1st transform. Turns all dragonstones invulnerable until next HAVOC. Always does another move right after.


Cast at 2nd transform. Instantly teleports to the nearest corner and quickly flies a full circle in either direction around the whole arena for FATAL + giant knockback behind + 6s 20% slow. Stands at his end position afterwards.

Ensiga move sequence usually repeats like this: RUIN => HAVOC => random move => random move => RUIN...


  1. Ensiga disappears and in human form also causes a large 3000 blast around him. Turns soulstones even active ones invulnerable, dragonstones fully heal and are hidden, heart is hidden for the entire ultimate.
  2. Reappears at a random corner and executes a HAVOC flight towards the middle through the whole arena.
  3. Crashes in a global explosion for 1000 + 1.5s knockup and turns soulstones into 2 phantoms each.
  4. Teleports at a random location back in his previous form.

Strategy: going near corners is risky because he can instant kill you at the start of 2. It is sometimes best to save D for the phantoms after the knockup if you were close to soulstones, just 3 phantoms already deal 1125 damage.

Community content is available under CC-BY-SA unless otherwise noted.