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Abilities

Deadeye
Cost: 7 Mana
Cooldown: 9 Seconds
Cast Time: 0.75 Second
Deadeye

Steady your bow, then launch an arrow from afar, dealing 135 physical damage to the first enemy it impacts. If an enemy is killed, Deadeye's cooldown will be lowered by 6s.


Ability Details

Deadeye is a linear colliding skillshot.

  • Applies spell effects as a single target ability.
  • This ability deals Physical damage.
Arrow Rain
Cost: 12 Mana
Cooldown: 12 Seconds
Arrow Rain

Launch a volley of arrows from afar, dealing 75 physical damage to 6 enemies at target point.


Ability Details

Arrow Rain is a ground targeted area of effect ability.

Additional Information:

It takes about 0.75 second for the arrows to hit the ground so positioning is very important when trying to kill summons.
Rapid Fire
Cost: 32 Mana
Cooldown: 30 Seconds
Channel:: 4 Seconds
Rapid Fire

Stand in place and rapidly fire your bow, releasing 5 arrows per second. Arrows deal 25 physical damage.


Ability Details

Rapid Fire is a channelling linear area of effect ability.

Agility
Cost: 20 Mana
Cooldown: 12 Seconds
Cast Time: Instant
Agility

Passive: Move 20% faster if life is above 90%.

Acitve: Increase movement speed by 100% for 3s.


Ability Details

Agility is a self-targeted buff.

Preperation
Cooldown: 70 Seconds
Preperation

Reset cooldowns on target's non-offensive abilities. Can not be cast on heroes recently targeted by this ability.


Ability Details

Preperation is a single target buff that can be cast on self or allies. But it cannot be cast on the same target twice in succession.

  • Applies spell effects as a single target ability.

Additional Information:

Ranger's Silencing Shot Silencing Shot deals damage so it cannot be reset by this buff.
Mystic Guard
Cooldown: 16 Seconds
Mystic Guard

Form a barrier around yourself, preventing damage from being taken for 1.5 seconds.


Ability Details

Mystic Guard is a self-targeting buff.

Silencing Shot
Cost: 20 Mana
Cooldown: 150 Seconds
Silencing Shot

Interrupt: Prevent or stop boss from casting their current ability. Deal 150 damage on successful interrupt. An ability is interruptible if a boss' cast timer is visible.


Ability Details

Silencing Shot is a single target debuff that cancels bosses' next ability if it is counter-able.

  • Applies spell effects as a single target ability.
  • This ability deals Physical damage.
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